Tabletop Racial Stats

This is entirely for my Tabletop Thursdays group, and not to be considered part of the actual descriptions for the races they describe. I just needed to get them somewhere where I could easily have them on hand.

Blank Stat Block
Main page: [link]

Average Height: Average Weight:

Size: Speed:  Vision:

Languages: Common, [language] Ability Scores:  [+2 stat], [+2 stat] Skill Bonuses: [choose two skills to give +2 to]

[3 - 5 racial powers]

Ballehera
Main page: [link ]

Average Height: 5'2" - 5'8" Average Weight: 90 - 130 lbs

Size: Medium Speed:  6 squares, Fly 8 Vision: Darkvision, Blindsight 10

Languages: Common, Kingdom Shadowranian [Hindi] Ability Scores:  +2 Intelligence, +2 Charisma Skill Bonuses: +2 Arcana, +2 Perception [in the event of 3.75, add this bonus to both Spot and Listen]

See the Unseen: You are immune to the Blinded status effect.

Shadowbinder: You gain a +5 to Stealth checks in dark areas.

Vampire Bat: You may sustain on blood when food is unavailable. When you feed, if applicable, you may spend a healing surge.

Bherchaya
Main page: [link ]

Average Height: 6'0" - 6'7" Average Weight: 175 - 200 lbs

Size: Medium Speed: 6 squares Vision: Darkvision

Languages: Common, Colonial Shadowranian [Filipino], Kingdom Shadowranian [Hindi] Ability Scores:  +2 Dexterity, +2 Constitution Skill Bonuses: +2 Endurance, +2 Intimidate

Pack Mentality: You gain a +1 bonus to your Will defense for every ally adjacent to you.

Hungry Like The Wolf: You gain a +2 bonus to attack and damage rolls when bloodied.

Shadow-walker: You gain +1 speed in dark places.

Strong Stomach: You have resist 5 + half level Necrotic damage.

Brucitola
Main page: [link ]

Average Height: 7'1" - 7'8" Average Weight: 200 - 300 lbs

Size: Medium Speed:  5 squares, Fly 5 Vision: Low-Light

Languages: Common, Kingdom Magmarnian [Italian] Ability Scores:  +2 Strength, +2 Constitution Skill Bonuses: +2 Athletics, +2 Endurance

Volcanoborn: You do not die by touching lava like most other creatures. However, when you walk on lava, you have a -1 penalty to speed, take un-reduceable ongoing 5 Fire damage and must remove anything on your person or it will be burnt up.

Flamecaller: You have resist 5 + half level to Fire damage that doesn't come from touching lava.

Dragon Breath: You have the Dragon Breath racial power.

Dragon Breath [Brucitola]      Brucitola Racial Power As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. Encounter ✦ Fire Minor Action  Close blast 3 Targets: All creatures in area Attack: Strength vs. Reflex Hit:1d8 + Constitution modifier damage. Increase to 2d8 + Constitution modifier damage at 11th level, and to 3d8 + Constitution modifier damage at 21st level.

Ciereza
Main page: [link ]

Average Height: 5'6" - 6'4" Average Weight: 120 - 200 lbs

Size: Medium Speed: 7 Squares Vision: Normal

Languages: Common, Kingdom Lumentian [French] Ability Scores: +2 Dexterity, +2 Wisdom Skill Bonuses: +2 Heal, +2 Insight

Serene Grace: You have a +2 bonus to saving throws against stunned and immobilized effects.

Hemera's Chosen: When you use a healing surge, roll 2d6 and add the total to your surge.

Lightweaver: You have resist 5 + half level Radiant.

Domfeall
Main page: [link ]

Average Height: 7'6" - 8'2" Average Weight: 300 - 350 lbs

Size: Large Speed: 7 Squares Vision: Normal, Low-Light

Languages: Common, Kingdom Terrantian [Irish] Ability Scores:  +2 Strength, +2 Wisdom Skill Bonuses: +2 Dungeoneering, +2 Nature

Earthshaker: You have resist 5 + half level Force.

Stampede: You have a +2 bonus to your attack roll when you bull rush an opponent.

Master Hunter: You gain proficiency with the longbow if you do not already have it.

Draconequus
Main page: [link ]

Average Height: 5'0" - 7'6", varies heavily Average Weight: 100 - 350 lbs, varies heavily

Size: Medium Speed: 6 squares, and your choice of either Fly 6 or Swim 6 Vision: Normal

Languages: Common, Kingdom Zempheriean [Swedish] Ability Scores:  +2 to any two stats Skill Bonuses: +2 to any two skills

Chaotic Resillience: After every extended rest, roll a d6. Based on your result, you gain resist 5 + half level to the following: Discordant Damage: Using the above table, roll a d6 after an extended rest. You gain +2 to damage rolls with that damage type. This dice roll is separate from the roll for your Chaotic Resillience.
 * Roll a 1: Fire
 * Roll a 2: Cold
 * Roll a 3: Lightning
 * Roll a 4: Acid
 * Roll a 5: Poison
 * Roll a 6: Psychic

Lunar Entropy: You are immune to polymorph effects that do not stem from an ability you or an ally have used.

Existen
Main page: [link ]

Average Height: 7'9" - 8'8" Average Weight: 250 - 300 lbs

Size: Medium Speed: 6 squares, Fly 8 Vision: Low-Light

Languages: Common, Draconic Ability Scores:  +2 Constitution, +2 Intelligence Skill Bonuses: +2 Arcana, +2 Endurance

Elemental Blood: You gain 5 + half level resistance to one elemental keyword from the following list: Fire, Cold, Lightning, Thunder, Poison, Acid, Psychic, Necrotic, Radiant, Force. Once you choose this keyword, it cannot be changed.

Elemental Channeling: You gain +2 to damage rolls with the same keyword as your Elemental Blood.

Defiance Against the Mad God: You have a +2 to saving throws against dominating effects.

Release From Terror: Any time you succeed in a saving throw against a dominating effect, you may spend a healing surge.

Form of the Dragon: You can use the Form of the Dragon racial power.

Form of the Dragon    Existen Racial Power The blood of ancient dragons runs deep within you, and you assume their form when that blood is spilled. Daily  *   Polymorph Immediate Interrupt Trigger: You are hit with an attack that bloodies you. Effect: You assume the form of a dragon. In this form, you are considered a Large creature, have Reach 1, and you gain a +2 power bonus to AC and attack rolls using the keyword of your Elemental Blood.

Felitera
Main page: [link ]

Average Height: 5'0" - 6'0" Average Weight: 100 - 175 lbs

Size: Medium Speed: 7 squares Vision: Darkvision

Languages: Common, Kingdom Nintendrian [Latin] Ability Scores: +2 Dexterity, +2 Charisma Skill Bonuses: +2 Acrobatics, +2 Thievery

Always Lands On Its Feet: You do not take damage from falls considered painful or perilous.

Catlike Reflexes: You gain a +2 racial bonus to your Reflex defense.

Cat's Claws: You use a d6 as a weapon die for unarmed attacks, instead of a d4.

Griffilar
Main page: [link ]

Average Height: 6'2" - 6'8" Average Weight: 150 - 200 lbs

Size: Medium Speed: 6 Squares, Fly 6 Vision: Low-Light

Languages: Common, Colonial Lumentian [Spanish] Ability Scores: +2 Strength, +2 Charisma Skill Bonuses: +2 Diplomacy, +2 Athletics

Griffilar Discipline: Choose one Military melee weapon as listed in any book that contains weapon listings. You have proficiency in that weapon if you did not already.

Lion's Pride: When you drop an enemy to 0 hit points, you gain +2 to your Will defense until the end of your next turn. This cannot be applied more than once per turn.

Lumentian Magical Education: You gain Ritual Caster as a free feat, if your class does not provide it as a free feat.

Lepera
Main page: [link ]

Average Height: 5'3" - 5'10" Average Weight: 100 - 150 lbs

Size: Medium Speed: 7 Squares Vision: Normal

Languages: Common, Colonial Nintendrian [Greek] Ability Scores:  +2 Dexterity, +2 Intelligence Skill Bonuses: +2 Acrobatics, +2 Perception [in the event of 3.75, put this bonus into Listen instead]

Gotta Go Fast: You have a +2 to saving throws against slowed and immobilized effects.

Jackrabbit Leap: When you make an athletics check to jump, you jump your speed + 2.

Legendary Hearing: When performing a Perception check to detect something distant, you gain a +2 power bonus. [If 3.75, apply this to Listen instead]

Morozadved
Main page: [link ]

Average Height: 6'2" - 6'10" Average Weight: 200 - 250 lbs

Size: Medium Speed: 6 Squares Vision: Low-Light

Languages: Common, Kingdom Glacientyrian [Russian] Ability Scores:  +2 Constitution, +2 Wisdom Skill Bonuses: +2 Endurance, +2 History

Strong Like Bear: You gain a +2 racial bonus to your Fortitude defense.

Glacial Adaptation: You ignore difficult terrain caused by ice.

Icewarden: You do not need to make endurance checks against extreme cold. In addition, you gain 5 + half level resistance to Cold damage.

Raihebi
Main page: [link ]

Average Height: 5'10" - 6'6" Average Weight: 300 - 375 lbs (to account for all the tail)

Size: Medium Speed: 7 squares Vision: Normal

Languages: Common, Colonial Venturenian [Chinese], Kingdom Venturenian [Japanese] Ability Scores:  +2 Dexterity, +2 Charisma or Constitution Skill Bonuses: +2 Acrobatics, +2 Streetwise

Stormcatcher: You gain resist 5 + half level Lightning damage.

Regenerative Moult: When you succeed in a saving throw against ongoing damage, spend a healing surge.

Snakeskin Armor: You have proficiency with Scale armor if you do not already have it.

Rusmoryalka
Main page: [link ]

Average Height: Average Weight:

Size: Medium Speed: 6 Squares, Swim 8 Vision: Darkvision

Languages: Common, Colonial Glacintyrian [German], Kingdom Glacientyrian [Russian] Ability Scores: +2 Constitution, +2 Intelligence Skill Bonuses: +2 Bluff, +2 Diplomacy

Aquatic Origin: You live and thrive under the waves of the ocean, and are considered an aquatic creature for the purpose of creature origin.

Tidelord: You gain resist 5 + half level Force damage.

Curative Undertow: You have a +2 bonus to saving throws when you are submerged in water.

Shryien
Main page: [link ]

Average Height: 5'3" - 6'2" Average Weight: 110 - 170 lbs

Size: Medium Speed: 6 squares Vision: Darkvision

Languages: Common, Ethernealrian [Brazilian Portuguese] Ability Scores:  +2 Strength, +2 Wisdom Skill Bonuses: +2 Insight, +2 Perception [In case of 3.75, use both Spot and Listen]

Steadfast: You gain a resistance to Force damage equal to 5 + one half your level. In addition, if an effect would force you to move through a push, you can move 1 square less than the effect specifies.

Inner Focus: You gain a +2 racial bonus to your Will.

Never Give Up: When you are bloodied, gain a +1 bonus to your Fort, Ref, and Will.

Aura Link: As long as you are within sight range of an ally, you can communicate with them mentally though the Aura Stream.

Aura Sphere: You can use Aura Sphere as an encounter power.

Aura Sphere  Shryien Racial Power Condensing your own aura, you fire it off in a concentrated ball that seeks out the target. Encounter * Force Minor Action Ranged 10 Targets: One creature in range Attack: Wisdom + 3 vs. Reflex Hit: 1d6 + Wisdom modifier damage. The target is pushed 2 squares. Increase to +6 bonus and 2d6 + Wisdom Modifier damage at 11th level, and +9 bonus and 3d6 + Wisdom Modifier damage at 21st level.

Skrieni
Main page: [link ]

Average Height: 6'0" - 7'0" Average Weight: 125 - 200 lbs

Size: Medium Speed: 6 Squares, Fly 6 Vision: Low-Light

Languages: Common, up to one other Ability Scores:  +2 Dexterity, +2 Constitution or Charisma Skill Bonuses: +2 Thievery, +2 Streetwise

Street Scrapper: You use a d6 instead of a d4 when you use improvised weapons.

Survivor in Corruption: You have a +2 racial bonus to your Fortitude defense.

Stubborn: When you use a minor action to get up from being knocked prone, you may spend a healing surge.

Spirit Child
Main page: [link ]

Average Height: 4'8" - 5'4" Average Weight: 100 - 150 lbs

Size: Medium Speed: 6 Squares, Fly 6 Vision: Normal

Languages: Common, up to one other Ability Scores:  +2 Wisdom, +2 Intelligence Skill Bonuses: +2 Arcana, +2 Heal

Technical Pacifist: You gain a +2 to attack rolls which also heal allies.

Trance: Rather than sleep, Spirit Children enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Elemental Adaptation: The first time you are hit by an attack with an elemental keyword during an encounter, you gain resist 5 to that damage type until the end of the encounter.

Takaze
Main page: [link ]

Average Height: 5'0" - 5'6" Average Weight: 110 - 150 lbs

Size: Medium Speed: 6 squares Vision: Normal

Languages: Common, Kingdom Venturenian [Japanese] Ability Scores:  +2 Dexterity, +2 Charisma Skill Bonuses: +2 Bluff, +2 Diplomacy

Windsinger: You gain resist 5 + half level Thunder damage.

Flock Effect: You gain a +3 bonus to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus.

Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked.

Tarblath
Main page: [link ]

Average Height: 7'1" - 7'5" Average Weight: 320 - 350 lbs

Size: Medium Speed: 6 Squares Vision: Normal

Languages: Common, Colonial Terrantian [Arabic], Kingdom Terrantian [Irish] Ability Scores:  +2 Strength, +2 Constitution or Wisdom Skill Bonuses: +2 Nature, +2 Perception [in case of 3.75, put this bonus into Spot]

Gladekeeper: You gain resist 5 + half level Poison damage.

Vitality: You have one additional healing surge.

Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt.

Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge.

Goring Charge: You have the goring charge power.

Goring Charge    Tarblath Racial Power You charge the enemy and gore it with your horns. Encounter Standard Action  Melee 1 Effect: You charge and make the following attack in place of a melee basic attack. Target: One creature Attack: Strength, Constitution, or Dexterity + 4 (6 at 11th level and 8 at 21st level) vs. AC Hit: 1d6 + Strength, Constitution, or Dexterity modifier damage, and you knock the target prone. Level 11: 1d6 + Strength, Constitution, or Dexterity modifier damage. Level 21: 3d6 + Strength, Constitution, or Dexterity modifier damage.

Utlamannen
Main page: [link ]

Average Height: 5'2" - 5'10" Average Weight: 130 - 185 lbs

Size: Medium Speed: 6 Squares Vision: Normal

Languages: Common, Colonial Zempheriean [Icelandic] Ability Scores:  +2 Intelligence, +2 Charisma Skill Bonuses: +2 Arcana, +2 History [4e]; +2 Knowledge (choose one), +2 Perform [3.75]

Arcanist: You gain resist 5 + half level Psychic damage.

Psionic Hover: You ignore difficult terrain.

Psionically Gifted: You gain a +2 to attack rolls with the Psionic or Psychic keywords.

Telepathic Communication: You do not need to speak to communicate with a creature. If you communicate with a creature telepathically, others cannot hear the conversation unless they possess this racial power also, or you have chosen to open communication with them.

Vaziranha
Main page: [link ]

Average Height: 7'2" - 7'8" Average Weight: 200 - 250 lbs

Size: Medium Speed: 6 squares Vision: Darkvision

Languages: Common, up to one other Ability Scores: +2 Wisdom, +2 Charisma Skill Bonuses: +2 Diplomacy, +2 Insight

Dreamweaver: You have a +2 racial bonus to saving throws against dazed effects.

Trance: Rather than sleep, Vaziranha enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Spider's Claw: You have a +5 racial bonus to Athletics checks when climbing.

Shot Web: Once per encounter you may use the Spider Web racial power.

Spider Web  Vaziranha Racial Power You entangle your opponent in a thick tangle of webs, slowing him to a crawl. Encounter Minor Action * Ranged 10 Target: One creature within range Attack: Wisdom +3 vs. Reflex Effect: The target is slowed (save ends).

Volco
Main page: [link ]

Average Height: 5'1 - 6'2" Average Weight: 110 - 175 lbs

Size: Medium Speed: 6 Squares Vision: Low-light

Languages: Common, Colonial Magmarnian [Swahili], Kingdom Magmarnian [Italian] Ability Scores:  +2 Dexterity, +2 Wisdom or Strength Skill Bonuses: +2 Acrobatics, +2 Dungeoneering

Foxfire: You have resist 5 + half level Fire damage.

Hand-to-Hand Combat: You use a d6 when you use unarmed attacks, instead of a d4. In addition, you have a +2 racial bonus to your Reflex defense.

Magmarnian Toughness: You do not need to roll Endurance checks in extreme heat.

Dragon (polymorphed)
Main page: [link ]

Average Height: Average for whichever race the dragon is polymorphed as Average Weight: See above

Size: See above Speed: 6 squares, universally, in addition to whichever movement types the polymorph race gets Vision: Low-light, Darkvision

Languages: Common, Draconic Ability Scores:  +2 to whichever two stats are highest relative to the dragon Skill Bonuses: +2 to any two skills

Draconic Adaptation: Choose one passive racial power that your polymorph race gets. You may now make use of that racial power.

Draconic Resistance: You gain a resist 5 + half your level to the keyword of your encounter ability

Blood of the Wyrm: You gain a +2 racial bonus to saving throws against slowed and stunned effects, as well as powers with "Breath Weapon" in their names.

Dragon Breath: You can use dragon breath as an encounter power.

Dragon Breath       Dragon Racial Power As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. Encounter ✦ Fire/Cold/Lightning/Thunder/Poison/Acid/Radiant /Necrotic/Psychic/Force Minor Action  Close blast 3 Targets: All creatures in area Attack: Strength + 2 vs. Reflex Hit:1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level. Special: Choose one elemental keyword from the following list, based on the type of dragon you are: Fire, Cold, Lightning, Thunder, Poison, Acid, Psychic, Necrotic, Radiant, Force. This is the damage type of your breath weapon, and it may not be changed.

Mozorro
Main page: [link ]

Average Height: Average Weight:

Size: Speed:  Vision:

Languages: Common, [language] Ability Scores:  [+2 stat], [+2 stat] Skill Bonuses: [choose two skills to give +2 to]

[3 - 5 racial powers]

This one is only here for when I actually manage to learn more about the Mozorro.